Zombies 1.4.2a
Changes
v1.4.2a
Fixed crashing issues related to WCF message quotas
v1.4.2
Added a better leaderboard UI
Minor tweaks
v1.4.1
Very minor tweak to zombie strength
v1.4
Fixed an issue that was causing FPS to drop on higher rounds
Added the musket as a starting weapon
Airdrops take 10 seconds longer to expire
Power-ups from drops last a bit longer
Added a leaderboard with rounds survived, kills headshots etc.
Added the sawed- off shotgun as a buyable weapon
Removed non- round based version and other files to avoid confusion (this will be merged into the single dll)
Other fixes and improvements
v1.3.9
Minor fix for zombie animations
v1.3.8c
Round are back. Added the round based version as a separate assembly
Improvements to spawning logic – Fixed bug where enemies stop spawning
Fixes for a problem that was showing the wrong prices for ammo
Other improvements
v1.3.8b
Fixed an issue with airdrops
Fixed an issue with road blocks
Fixed an issue where zombies would stop spawning/li>
v1.3.8a
Removed something I left by mistake
Added new config options in the menu
v1.3.8
The script is no longer round based (A popular request)
Fixed a bug causing crashes in some cases
Added options to toggle weapon progression and whether world peds should join the fight
Other improvements
v1.3.6
Tweaks to enemy combat behavior
New types of zombies
Tweaks to HUD elements
Improvements and bug-fixes
v1.3.5.2
Zombies spawn while driving
Zombies attack the player while in a vehicle
Added vehicle armour upgrade
Fixed some bugs
v1.3.5
Updated for compatibility with ScriptHookVDotNet 2.0 – 2.1
Ported all menus to use NativeUI instead of the now obsolete
ScriptHookVDotNet menu implementation
Headshots and bullet damage now award money
New buyable items added
Tweaks to enemy combat behavior and new realistic zombie animations
Tweaks to enemy strength and difficulty on higher rounds
Performance enhancements and general improvements
Description
Los Santos has been invaded by the undead. You are lucky to be one of the remaining survivors but its now up to you to fight off what zombies remain and reclaim the city.
Controls
Z – Start Game
X – Kill Game
Gamepad Controls
– Right Stick + Right Bumper – Open Menu
– A – Select
– B- Back
– DPad – Navigate
Additional Requirements
– ScriptHook V – http://www.dev-c.com/gtav/scripthookv/
– ScriptHook V .NET 2.3 – https://github.com/crosire/scripthookvdotnet/releases/tag/v2.3
Installation
– Create a folder called “scripts” in the main folder where GTA is installed
– Place GTAV_Zombie.dll and GTAV_Zombie.ini in the folder
– Modify GTAV_Zombie.ini to your liking.
– Zombie Carnage!
Configuration File Info
You can use the GTAV_Zombie.ini to customize features and set keybinds
– Music
– Enables rockstar mission soundtrack when starting a round
Ragdoll Physics
– Enable enemy ragdoll on player impact and death
– Gamepad
– Enable controls for gamepad
– CombatHUD
– Enables a killstreak system like in my script CombatHUD