Simple (.NET) Script Manager 1.1.4
A simple plugin that adds an in-game interface for managing your .NET script mods.
Requirements
ScriptHookV
ScriptHookVDotNet
Microsoft .NET Framework 4.5.2 – https://www.microsoft.com/en-us/download/details.aspx?id=42642
Installation
Install the latest version of .NET script hook
Create a folder called “scripts” in the main folder where GTA is installed (if not already there)
Place both .dll files (ScriptManager.dll AND PauseMenu.dll) inside the folder
Usage
1. Open the settings pane in the pause menu
2. Select the “scripts” option at the bottom to see a list of actively running scripts
3. Set a script to off to disable it entirely or on to re-enable it again.
Changes
v1.0.1
Scripts are now grouped based on the name of the script file
Version info is now shown with the mod name
Fixed problem with raw .cs and .vb files causing crashes
v1.0.1 (April 10, 2017)
Updated PauseMenu.dll to fix crashing problems related to OutputDebugString method
v1.1
Scripts can be enabled without having to reload scripthook
Game version is shown in addition to scripthook version
Fixed issues related to saving and loading of internal settings
PauseMenu.dll fixes
Fixed menu items rendering bad layouts in some cases
Fixed menu settings being set more than once at a time
v1.1.1
Fixes a problem where the script sometimes crashed after a game reload
v1.1.2
Fixed crashing problems caused when scripts call natives in their constructors. (Certain scripts no longer crash when enabled)
PauseMenu.dll fixes
Fixed menu layout issue on old game versions
v1.1.3
Add support for ScriptHook.NET 3.0
v1.1.4
Rewrote the mod for the ScriptHookVDotNet 3.0 script handling