Gims Helper 1
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///// GIMS HELPER INSTRUCTIONS /////
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Just a little script I made for increasing gims work flow in 3ds max… decided to share
Install
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1. Go to your scripts folder where you have 3ds installed usually “C:\Program Files\Autodesk\3ds Max 2016\scripts\Startup”
2. Drag and drop gims_helper.ms in the Startup folder
3. Open 3ds Max
4. To Open Go To Utilitys Tab > Open Gims Helper
Model tools
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“Create Gta Model” – This button will apply the mesh:modifier on the selected geometry and parent it under a EGIMS_V_Model
(If multi items are selected you can make them into multiple items or a single)
“Static Collision” – If this checkbox is ticked it will create a seperate EGIMS_V_Collision_Composite and duplicate the item, parent it to the composite and apply the correct modifier
“Embeded Collision” – If this checkbox is ticked it will create a child EGIMS_V_Collision_Composite of the model and duplicate the item, parent it to the composite and apply the correct modifier
“Model Name” – This textbox will assign the name of the model
Collision Tools
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“Create Gta Collision” – This button will create EGIMS_V_Collision_Composite and apply the correct modifier and parent under the composite
“Set Collision Flags” – This button will set all normal flags need {MAP ANIMAL, MAP COVER, MAP DYNAMIC, MAP VEHICLE, MAP WEAPON}
“Composite Name” – This textbox will assign the name of the composite
Shader Tools
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“Set All Shaders” – This button will assign all material shaders of the model(s) selected to the selected shader in the drop down box
Vertex Tools
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“Paint Verticies” – This button will assign every vertex seleted the selected color in the color box
Ideas
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1. Assign collision materials depending on name so if name is grass then it has grass mat assigned
2. Choose which shaders/flags/default model/composite names are in the dropdowns and textbox’s