Beta Vegetation & Props 8.9
Information
This mod tries to restore, with as much attention to details as possible, all the vegetation and props that were removed during the development of the game. Also, a few car generators and scenarios are included (info included in “Misc.txt”).
Everything is based on the old gen version promotional material (screens, trailers), game files (textures, tv shows / commercials), development / portfolios screens and some other misc stuff (like the RGSC checklist pictures / thumbnails).
Compatible maps:
Forests of Chiliad.
Forests of San Andreas.
GTA V Remastered.
Not Enough Palm.
GTA V Revamped.
Requirements
OpenIV.asi
Mods folder.
Script Hook V .NET. Note: required only for the scripts.
Heap Limit Adjuster or HeapAdjuster.
Packfile Limit Adjuster.
CScenarioPoint Patch.
Dilapidated gameconfig.xml.
Note: necessary only in case of issues (ERR_FIL_PACK_1, ERR_MEM_EMBEDDEDALLOC_ALLOC, etc).
Installation
Move the “betavegprops” folder in “mods\update\x64\dlcpacks” and add “dlcpacks:/betavegprops/” to the “dlclist.xml”.
Optional: move “BVPLodLights.cs” and “BVPLodLights.ini” in the “scripts” folder. This script “fixes” the persistent LOD lights.
Optional: move “BVPMapCompatibility.cs” and “BVPMapCompatibility.ini” in the “scripts” folder. Edit “BVPMapCompatibility.ini” to configure the compatibility between the various supported maps.
Special Thanks
All the people that contributed to the GTA V Beta Hunt topic on GTAForums for all the findings.
dexyfex for Codewalker.
The OpenIV Team for OpenIV.
3Doomer for GIMS Evo.
Neos7 for the GTA V Map Helper.
Changelog
v8.9
Rearranged some SLODs inside the archive.
Updated the dlc pack.