Health and Armour Regen [.NET] 1.2

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Health and Armour Regen [.NET] 1.2

Health and Armour can now be regenerated up to 100% (Configurable) without replacing the vanilla health regen.

By default, regens 1 point each interval of 1.25 seconds, with a cooldown of 4 seconds for each time you take any health/armour damage depending on wich one is regenerating. Regeneration is disabled during melee combat.
Armour regenerates after health is regenerated to its max, unless the health regen is disabled.

Every value is configurable in the .ini file.
To disable one of the regenerations (Either Health or Armour) just set its REGEN value to 0 in it.

Optional extra settings included:
– Customizable Vanilla Health Regen Rate outside and during melee combat.
– Limited Armour so it would only regenerate as long as you still have armour left.
– Set Armour Bought as Max Armour to regen (Intended to be used with the Limited Amour setting)

Requirements:
– ScriptHookV
– ScriptHookVDotNet

Installation:
Move both Regen_script.dll and Regen_script.ini to your GTAV scripts folder, create one if you don’t have it.

Changelog:
v1.2 – Added optional extra settings.
v1.1 – Added individual interval values for both Health and Armor.
v1.0 – Initial release


Author: monchaso
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