Pickups 2.2
Use the below compatibility pack for new GTA patches.
https://www.gta5modhub.com/support-for-infamoussabres-pickups-0-7-alpha/
Pickups takes a different approach to GTA V’s weapon wheel, weapon pickups, and ped damage.
Weapon Wheel
Before: You have 8 slots where each slot can hold multiple weapons, essentially enabling you to carry an entire armory in your pocket.
After: You have any number of slots you want (Default 4), and each slot only holds 1 weapon at a time.
Weapon Pickups
Before: All weapon pickups are automatically picked up and each pickup always has full ammo, even if the NPC who dropped it already used some. All weapon pickups have no attachments, even if the previous owner had them equipped.
After: You have the choice of automatically picking up weapons or not. If the slot the weapon belongs to is already full, you will have the choice to swap weapons. If any weapon you are currently holding uses the same ammunition, you have the choice between automatically or manually taking ammo. Weapon pickups only contain whatever ammunition was left in them by their previous owner. Weapon pickups will be equipped with any attachments the previous owner was using. A popup will show over nearby weapon pickups to let you know of their ammo count and type.
Visible Loadout
When enabled, Visible Loadout will display weapons you’re carrying, but not currently using, on various attachment points on your player. There is one attachment point for each slot. If you require more than 4 slots, simply duplicate some of the existing slots in slots.xml. You may also edit their physical attachment points. As all weapons are not made equal, some weapons have their own attachment offsets in order to better fit on the player. These per-weapon offsets are now found in pickups.xml.
Some ammunition amounts are adjusted to be more realistic. All weapons acquired by entering certain vehicles are disabled.
This mod changes many game files. Due to this it is incompatible with a large amount of weapon/realism mods including RDE. If you want to use this mod with any incompatible mod, all you must do is merge the conflicting files. Any reward data MUST reflect Pickups game file data, otherwise Pickups will not work properly. Ammo types can be changed, but beware that all stock ammo types have been removed.
If you merge files to make Pickups compatible with other mods, please be generous enough to release them on GTA5-mods.com so others can benefit from your hard work.
To change the number of slots, you simply need to edit the data in pickups.xml so that weapons use new slots. If the highest ‘group’ attribute in pickups.xml is 7, you will then have 8 slots. If it’s 3, you’ll have 4 slots.
You will also need the right textures (in Pickups/Wheel/) for the number of slots you wish to use. I’ve included a template and textures for 4 and 8 slots. Use the template to make your own textures for the number of slots you desire, then follow the naming scheme I used. The script uses this naming scheme to load the appropriate textures. If it cannot find them, the script WILL NOT WORK.
All the data in pickups.xml is editable, so you can change the display names of the weapons if you desire. Be aware that these name changes only affect the Pickups script. It won’t affect the stock weapon wheel or Ammunation.
Damage Engine
Adjusts damage taken to scale depending on where peds get shot.
Areas not covered by body armor are not protected by it.
Gives various easily editable options in it’s .ini settings file such as:
– Damage multiplier
– “Writhe” mode enable/disable (its where peds wiggle around on the ground and cry about being shot before ultimately dying)
– Ped/Player weapon disarming
Installation
–Script Install–
Use OpenIV’s Package Installer to install Pickups.oiv. If you want to install manually, rename the package to Pickups.zip. All the files are laid out in a very easy to understand structure.
–(PREREQUISITES)–
You will need Alexander Blade’s C++ Scripthook
(http://www.dev-c.com/gtav/scripthookv)
Known Issues
-Attachments are not shown on pickup models.
-Custom weapon wheel, icons, and text have blurry edges due to DX hook.
v1.0:
-Original Release
v2.0:
-Added Visible Loadout option
-Fixed issue that caused certain pickups to forget their attachments
-Fixed loadout detection issues when changing characters
-Fixed issues with Ammunation gun ranges.
v2.1:
-Compatibility with mpbiker dlc
v2.2:
-Compatibility with After Hours dlc
-Added Damage Engine