Decompiled Scripts 1.4

GTA 5 Mods |

Decompiled Scripts 1.4

Update 20/06/17 – Added 1103 scripts, Fixed a few bugs in how the decompiler handles pointers. Note like the last release online scripts have been removed(Take2 and all that.) Message me on skype if you have a legitimate reason for wanting specific online scripts, and If its a good reason I’ll be more than happy to help, But I’d be hard pressed to give out things like the freemode script

Update 25/04/17
– Added 1011 scripts(1032 are the same). Decompiler was improved to fix various output syntax errors. Scripts were also ran through clang-format to make them look more structured(no 500 column lines etc).

Update 19/12/16 – Added 1.0.944.2 scripts. Added old scripts back to 1.0.678.2 (useful to see changes R* make). Neatened up struct and array access. Moved to using 7zip for smaller file sizes

Update 06/10/16 – Added 1.0.877.1 scripts

Update 16/07/16 – Added 1.0.791.2 scripts.

Update 15/6/16 – Fixed some string pushes saying StringTable({NUMBER}), now all strings should appear correct. Also improved logic when determing data types(specifically for function calls)

While we wait for listener to release his decompiled scripts you can use these to start looking into changes made in the script files for game ver 1.0.757.2

These files are useful for developers who want to see the native scripts and learn how to implement new functions and game features in their own Script Hook V-compatible scripts.

These are also in my opinion a lot nicer on the eyes than listeners scripts 🙂


Author: drp4lyf
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- How to install Grand Theft Auto 5 Mods
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