Monza 1966 [Add-on SP/FiveM]
Go fast. In a loop. Do it 68 times. I swear this legendary 1966 Italian circuit has been on the list longer than most of my maps and I’m glad I could bring it to the public. This comes with different layouts determined by the ymap and manifest you add/remove. The download has a folder labeled with the different setups.
Location is West of the Island
X -7163.7
Y 739.4
Z 242.5
heading 353.2
Installation:
SINGLPLAYER
– Put the basedmonza66 folder in the dlcpacks folder (mods > update > x64 > dlcpacks)
– Go to the dlclist.xml and make sure it’s enabled.
Make sure you have ScriptHookV, OpenIV, No Boundary Limits, a Trainer, Packfile/Heap Adjuster and custom gameconfig (all can be found on this website). I tested this in SP and FiveM. It works so double check your game if crashes happen.
FIVEM
There is already a FiveM Package. Use that instead of the SP to FiveM business. It’s amazing how many ppl miss that standalone package
– Drop the basedmonza66 folder into your server resources and ensure it in the server.cfg
Version 1.0
– Initial release
Bugs
– No racing lines for AI (requires traffic pathing.. which im probably not doing)
– Just figured out this needs lighting, future implementation needed
CREDITS:
The source file were pulled from Assetto Corsa base game. I’m crediting
Kunos Simulazioni for the original map since it came from Assetto Corsa.
Tools Used:
Blender Sollumz Plugin
Codewalker
Photoshop CS6
Folders2YTD
FiveM
Discord
WinRar
Kn5 Converter